AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games on Android in Australia for Q1 2024
A look at the performance of the top 5 cartoon fantasy games on Android in Australia during the first quarter of 2024, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 cartoon fantasy games on Android in Australia demonstrated varied trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Candy Crush Saga saw a fluctuating weekly revenue, peaking at approximately $177K in the first week of January and gradually declining to around $139K by the end of March. Weekly downloads experienced an initial rise, reaching a peak of 4.9K in early February, before dropping to a low of 3.4K at the end of February and rebounding to 4.4K in the last week of March. The game maintained a steady number of weekly active users, hovering around 66K throughout the quarter.
Pokémon GO exhibited significant revenue spikes, especially during the week of February 19, reaching $214K. Weekly downloads also peaked during the same week at 5.3K, with a more stable range of around 2K to 3K in other weeks. Active users saw a slight increase from 154K at the beginning of January to 166K by the end of March.
Bingo Blitz™️ - Bingo Games maintained a consistent weekly revenue, averaging around $57K, with minor fluctuations. The game's downloads showed a downward trend, starting from 1.6K in early January and dropping to around 584 by the end of March. Active users remained relatively stable, averaging around 7.5K throughout the quarter.
Candy Crush Soda Saga experienced consistent weekly revenue around $45K, with a slight dip to $39K in mid-March. Weekly downloads peaked at 2.1K in late January but saw a significant drop to 1K by mid-March, before recovering to 2.9K in the last week of March. Active users fluctuated, starting at 20.9K in January and ending at 23.6K in March.
Dice Dreams™️ reported a steady increase in weekly revenue, peaking at approximately $31.8K in the final week of March. Weekly downloads varied, reaching a high of 2.7K in the second week of January and fluctuating around 1.4K to 1.9K for the rest of the quarter. Active users showed a gradual increase from 5.5K in early January to 5.7K by the end of March.
For more detailed insights and data, visit Sensor Tower.